Wszystko o OTS
Oryginalny temat:
http://otfans.net/showthread.php?t=101104
Witam dzis wam chcialem przedstawic santa clausa poniewaz jest on poszukiwany a nie mozna go znalezc big_smile wiec tutaj umieszczam
przypominam ze to nie jest moje tylko wzielem to z otfans.net smile u gory macie link do oryginalnego tematu wiec zaczynamy !
Robimy w data/npc plik Santa.xml
wypelniamy go tym:
<npc name="Santa" script="data/npc/scripts/santa.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="160" head="0" body="94" legs="0" feet="94"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|!"/>
<parameter key="message_farewell" value="Merry Christmas." />
<parameter key="message_placedinqueue" value="Your time will come |PLAYERNAME|, ho ho ho." />
<parameter key="message_walkaway" value="Merry Christmas." />
<parameter key="message_idletimeout" value="Merry Christmas." />
<parameter key="message_walkaway" value="Merry Christmas!" />
</parameters>
</npc>
Teraz w data/npc/scripts/ robimy plik santa.lua i wypleniamy go tym:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(npcHandler.focus ~= cid) then
return false
end
present = getPlayerStorageValue(cid, 67872)
random = math.random(1, 40)
if msgcontains(msg, 'present') then
if present == -1 then
if (random >= 1 and random <= 3) then
doPlayerAddItem(cid, 2112, 1)
setPlayerStorageValue(cid, 67872, 1)
selfSay('You were very lucky! Here is your present.')
elseif (random >= 4 and random <= 12) then
doPlayerAddItem(cid, 2675, 15)
setPlayerStorageValue(cid, 67872, 1)
selfSay('Merry Christmas! Ho Ho Ho!')
elseif (random >= 13 and random <= 20) then
doPlayerAddItem(cid, 2688, 10)
setPlayerStorageValue(cid, 67872, 1)
selfSay('Merry Christmas! Ho Ho Ho!')
elseif (random >= 21 and random <= 30) then
doPlayerAddItem(cid, 6501, 3)
setPlayerStorageValue(cid, 67872, 1)
selfSay('Merry Christmas! Ho Ho Ho!')
elseif (random >= 31 and random <= 40) then
doPlayerAddItem(cid, 2674, 5)
setPlayerStorageValue(cid, 67872, 1)
selfSay('Merry Christmas! Ho Ho Ho!')
end
else
selfSay('You already have your present, ho ho ho!')
end
end
return 1
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Dziekuje i prosze komentowac i dodawac opisy czy dziala bo jeszcze nie testowalem smile
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