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#1 2008-01-25 08:24:05

Kari

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Zarejestrowany: 2008-01-24
Posty: 19
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8.0 Santa Claus

Oryginalny temat:

    http://otfans.net/showthread.php?t=101104

Witam dzis wam chcialem przedstawic santa clausa poniewaz jest on poszukiwany a nie mozna go znalezc big_smile wiec tutaj umieszczam
przypominam ze to nie jest moje tylko wzielem to z otfans.net smile u gory macie link do oryginalnego tematu wiec zaczynamy !

Robimy w data/npc plik Santa.xml
wypelniamy go tym:

    <npc name="Santa" script="data/npc/scripts/santa.lua" autowalk="25" floorchange="0" access="5" level="1" maglevel="1">
        <health now="150" max="150"/>
        <look type="160" head="0" body="94" legs="0" feet="94"/>
        <parameters>
            <parameter key="message_greet" value="Hello |PLAYERNAME|!"/>
            <parameter key="message_farewell" value="Merry Christmas." />
            <parameter key="message_placedinqueue" value="Your time will come |PLAYERNAME|, ho ho ho." />
            <parameter key="message_walkaway" value="Merry Christmas." />
            <parameter key="message_idletimeout" value="Merry Christmas." />
            <parameter key="message_walkaway" value="Merry Christmas!" />
        </parameters>
    </npc>

Teraz w data/npc/scripts/ robimy plik santa.lua i wypleniamy go tym:

    local keywordHandler = KeywordHandler:new()
    local npcHandler = NpcHandler:new(keywordHandler)
    NpcSystem.parseParameters(npcHandler)

    -- OTServ event handling functions start
    function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
    function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg)             npcHandler:onCreatureSay(cid, type, msg) end
    function onThink()                    npcHandler:onThink() end
    -- OTServ event handling functions end

    function creatureSayCallback(cid, type, msg)
        -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
        if(npcHandler.focus ~= cid) then
            return false
        end

        present = getPlayerStorageValue(cid, 67872)
        random = math.random(1, 40)

        if msgcontains(msg, 'present') then
        if present == -1 then

        if (random >= 1 and random <= 3) then
        doPlayerAddItem(cid, 2112, 1)
        setPlayerStorageValue(cid, 67872, 1)
        selfSay('You were very lucky! Here is your present.')

        elseif (random >= 4 and random <= 12) then
        doPlayerAddItem(cid, 2675, 15)
        setPlayerStorageValue(cid, 67872, 1)
        selfSay('Merry Christmas! Ho Ho Ho!')

        elseif (random >= 13 and random <= 20) then
        doPlayerAddItem(cid, 2688, 10)
        setPlayerStorageValue(cid, 67872, 1)
        selfSay('Merry Christmas! Ho Ho Ho!')

        elseif (random >= 21 and random <= 30) then
        doPlayerAddItem(cid, 6501, 3)
        setPlayerStorageValue(cid, 67872, 1)
        selfSay('Merry Christmas! Ho Ho Ho!')

        elseif (random >= 31 and random <= 40) then
        doPlayerAddItem(cid, 2674, 5)
        setPlayerStorageValue(cid, 67872, 1)
        selfSay('Merry Christmas! Ho Ho Ho!')
    end

        else
        selfSay('You already have your present, ho ho ho!')
    end
    end
    return 1
    end   

    npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
    npcHandler:addModule(FocusModule:new())

Dziekuje i prosze komentowac i dodawac opisy czy dziala bo jeszcze nie testowalem smile

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